AI Insights · Timothy · April 2024
Top 5 Stickman Games on Android in the US: Q1 2024
An overview of the performance of the top 5 Stickman games on Android in the US during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Stickman games on the Android platform in the United States showcased varying performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
Soldier Wars RPG Fight Battle from MULTICAST GAMES saw a notable increase in weekly revenue, peaking at approximately $6.2K in mid-January before stabilizing around $5.2K by the end of March. Weekly downloads experienced fluctuations, starting at 2.3K in early January and descending to 1.2K in early March before climbing back to 2.1K at the end of the quarter. Active users showed a downward trend from 3.8K at the beginning of January to a low of 2.2K in mid-March, with a slight recovery to 2.9K by the end of March.
Stick War: Legacy by Max Games Studios maintained relatively stable weekly revenue, with a peak of $4.5K in late February and a dip to $3K in mid-March. Weekly downloads showed an initial drop from 20.8K in early January to a low of 10.2K in early February, followed by a recovery to 16.6K in late February. Active users hovered around 53.7K at the start of the quarter, dipping to 37.8K in early February, and eventually stabilizing around 41.5K by the end of March.
Stickman Warriors from SkySoft Studio experienced a steady revenue increase, culminating in $763 by the end of March. Weekly downloads fluctuated between 12.9K and 16.6K throughout the quarter. Active users remained consistent, starting at 57K in early January, slightly dipping to 48.5K in early February, and rising back to 57.2K by the end of March.
The Archers 2: Stickman Game by BYV saw a relatively stable revenue trend, peaking at $794 in early January and settling around $474 by the end of March. Downloads ranged from 610 in early January to a peak of 1.5K in early March. Active users started at 9.1K and ended at approximately 7.9K by the end of the quarter.
Lastly, Archery Bastions: Castle War by CASUAL AZUR GAMES demonstrated varied performance. Weekly revenue peaked at $928 in mid-February, with a decline to $316 by the end of March. Downloads fluctuated, with a high of 6.6K in early February and a low of 2.3K by late March. Active users saw a peak of 83.8K in mid-February, gradually decreasing to 72.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.